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Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models

机译:对严重教育游戏的模型驱动需求工程:非正式,半正式和正式模式

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Serious educational games (SEGs) are receiving significant attention, as they provide immersive, engaging learning environments with a rigourous pedagogical foundation. SEG engineering requires an interdisciplinary approach involving game developers, educators, and software engineers. The requirements engineering (RE) community has substantial expertise in processes, notations, tools, and techniques. Here, we explore how can we tailor and adopt this expertise for developing SEGs with a three step model-based approach that integrates established techniques: create an informal model of the SEG requirements (narrative captured like a storyboard); transform the narrative into a semi-formal, tailored UML use case model (visual and tabular, using templates); transform the semi-formal model into formal models for testing and verification. A collection of SEGs (test games) has been created using the process; currently the transformations are performed manually. The formal model is represented in XML, which can be loaded, played, and tested in the game engine. In the future, we will explore semi-automatically transforming the models and creating Statechart models, which can be verified using simulations.
机译:严重的教育游戏(SEGs)正在受到重大关注,因为它们提供沉浸式,从事具有严格教学基础的学习环境。 SEG工程需要涉及游戏开发人员,教育工作者和软件工程师的跨学科方法。需求工程(RE)社区在流程,符号,工具和技术方面具有大量专业知识。在这里,我们探讨我们如何使用三步模型的方法来定制和采用这种专业知识,以三步模型的方法集成了建立的技术:创建了SEG要求的非正式模型(叙述捕获像故事板);将叙述转换为半正式,定制的UML用例模型(使用模板);将半正式模型转换为正式模型进行测试和验证。使用该过程创建了一系列SEG(测试游戏);目前,手动执行转换。正式模型以XML表示,可以在游戏引擎中加载,播放和测试。在未来,我们将探索半自动转换模型并创建StateChart模型,可以使用模拟验证。

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