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Parameterised Business Simulation Game Development for Education in Supply Chain Management and Logistics

机译:供应链管理与物流教育的参数化业务仿真游戏开发

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This paper examines the development of a business simulation game for training and education in the area of supply chain management. The paper begins by identifying the need for an apparatus that could be used in many disciplines, minimising the learning time with regard to the simulator with reasonable parameterisation, followed by a brief conclusion about the available games. Fidelity and embodied experiences are needs that are effectively detected in the design process, demonstrating the relevance of these aspects. One topic of interest is that the effects of the main functions of management (marketing, finance, and production) were minimised in this game to make decisions on logistics with higher relevance. This paper describes the process that was used to design the simulator and draws the first conclusions about interface, usability, technical functionality and potential adoption in an educational context.
机译:本文探讨了供应链管理领域培训和教育的业务仿真游戏的开发。本文首先识别对许多学科中可以使用的装置的需要,最大限度地减少了具有合理参数化的模拟器的学习时间,然后是关于可用游戏的简要结论。保真度和体现的经验是在设计过程中有效地检测到的需求,展示了这些方面的相关性。一个令人兴望的主题是,在这场比赛中最小化了管理(营销,金融和生产)的主要功能的影响,以决定具有更高相关性的物流。本文介绍了用于设计模拟器的过程,并在教育背景下绘制关于接口,可用性,技术功能和潜在采用的第一个结论。

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