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Using Mental Models to Design for Learning: Lessons from Game Development

机译:利用心理模型来设计学习:游戏开发的课程

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Of the many approaches game designers take to understand the way their experiences and messages will be perceived, a good deal of these approaches include explicitly or implicitly evaluating user mental models. These mental models are formed implicitly and explicitly during a range of activities from mundane to game play. Individuals hold mental models that they use to interpret the world and experiences. When one's mental model is incorrect or incomplete they may or may not have success on the execution of an intended action, similarly, the action may not have evaluated the situation appropriately, so their action may be ineffective or even detrimental. This phenomenon can be seen manifested in the actions in the physical world, in interaction with software applications, in interaction with various hardware, and in games. Because many solutions to real world problems that can be solved by simple shifts in mental models, this paper highlights the activities that games do well to train users (players) to grow and evolve their mental models through game play that is designed for interaction. The process of designing an interface for interaction is a communication process that involves the designer conveying messages and experiences to elicit emotion, behavior or cognition and in order to guide users to desired actions. During this process the designer must consider the motivations and preconceived perspectives of what to expect from and experience and how to engage with that experience. This paper highlights strategies to teaching players how to play video games and the approaches game designers take to understand and shift mental models that have been employed in games. These strategies and approaches are then used to make recommendations on how to transfer those lessons about humans and mental models to other learning software systems.
机译:的许多方法游戏设计师需要了解他们的经验和消息将被感知的方式,这些方式的一个很好的协议包括明确或隐含地评估用户的心理模型。这些心智模式是从平凡到游戏的一系列活动中含蓄,并明确形成。个人认为,他们用来解释世界和经验的心智模式。当一个人的心智模式是不正确或不完整的,他们可能会或可能不会有预期的动作的执行成功,同样的动作可能没有的情况适当的评价,所以其行为可能是无效甚至有害的。这种现象可以看出表现在物理世界中的动作,与软件应用程序进行交互,与各种硬件交互,并在游戏中。因为现实世界的许多问题的解决方案,可以通过心理模型简单的变化来解决,本文重点介绍的活动,游戏做好培训用户(玩家)通过玩游戏是专为互动成长和发展自己的心智模式。设计的接口的交互的方法,是通信的过程,涉及设计者传送消息和经验引起的情感,行为或认知以及为了引导用户期望的动作。在这个过程中,设计人员必须考虑如何从和经验,以及如何与经验搞期待的动机和先入为主的观点。本文重点战略,以教学玩家如何玩视频游戏和接近游戏设计师需要了解和转移已经在游戏中被采用的心智模式。这些策略和方法,然后用来就如何对人类和心智模式的经验教训转移到其他学习软件系统的建议。

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