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E-Learning and Serious Games New Trends in Architectural and Urban Design Education

机译:电子学习与建筑和城市设计教育的新趋势

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The complexity of urban processes needs professionals trained in understanding and managing the design of its spaces and the implementation of urban policies. This paper discusses an educational methodology to complement the standard Project-Based Learning approach with an experience using serious games with gamification elements to stimulate critical thinking in urban planning and urban design students, to promote designing spaces more adaptable and usable for a wide range of users and situations of public life. The proposed methodology uses five "mini games" that place students in different situations: (1) finding an unknown landmark, (2) reaching goal avoiding obstacles, (3) navigating with artificial lighting, (4) simulating the point of view of a person with a disability, and (5) simulating group behaviour. As a secondary objective the experience will track the participants' behaviour to extract data to be incorporated into an agent-based model rule set.
机译:城市流程的复杂性需要培训的专业人士,以理解和管理其空间的设计和城市政策的实施。本文讨论了一种教育方法,以补充基于标准的项目的学习方法,通过使用严肃游戏与娱乐元素的经验来刺激城市规划和城市设计学生的批判性思考,促进设计空间更适应和可用于各种用户的空间和公共生活的情况。拟议的方法使用五个“迷你游戏”,将学生放在不同的情况下:(1)找到一个未知的地标,(2)达到目标避免障碍,(3)用人工照明导航,(4)模拟一个角度残疾人,和(5)模拟群体行为。作为次要目标,该体验将跟踪参与者的行为,以提取将数据结合到基于代理的模型规则集。

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