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E-Learning and Serious Games: New Trends in Architectural and Urban Design Education

机译:电子学习和严肃游戏:建筑和城市设计教育的新趋势

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The complexity of urban processes needs professionals trained in understanding and managing the design of its spaces and the implementation of urban policies. This paper discusses an educational methodology to complement the standard Project-Based Learning approach with an experience using serious games with gamification elements to stimulate critical thinking in urban planning and urban design students, to promote designing spaces more adaptable and usable for a wide range of users and situations of public life. The proposed methodology uses five "mini games" that place students in different situations: (1) finding an unknown landmark, (2) reaching goal avoiding obstacles, (3) navigating with artificial lighting, (4) simulating the point of view of a person with a disability, and (5) simulating group behaviour. As a secondary objective the experience will track the participants' behaviour to extract data to be incorporated into an agent-based model rule set.
机译:城市流程的复杂性需要经过培训的专业人员来理解和管理其空间设计以及城市政策的实施。本文讨论了一种教育方法,以通过使用带有游戏化元素的严肃游戏来激发城市规划和城市设计专业学生的批判性思维,促进为更广泛的用户设计和适应性更强的设计空间的经验,来补充标准的基于项目的学习方法和公共生活的情况。拟议的方法使用五个“小游戏”,使学生处于不同的情况:(1)找到未知的地标;(2)达到目标,避开障碍;(3)使用人工照明导航;(4)模拟视角残疾人,以及(5)模拟群体行为。作为次要目标,体验将跟踪参与者的行为,以提取数据以将其合并到基于代理的模型规则集中。

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