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Development of 3D Spatial Information Visualization Techniques Using Unity 3D

机译:使用UNITY 3D开发3D空间信息可视化技术

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With the growing number of people of late engaging in water-friendly activities using river spaces, the social demand for river information is surging. In addition, with the advancement of information and communication technology (ICT) development, the demand for three-dimensional (3D) spatial information identical with the real world is increasing, leading to the diversification of 3D high-precision spatial-information-based studies. To construct 3D spatial information, large-volume high-resolution satellite images and digital elevation modeling (DEM) should be used, thus creating data processing and visualization delay problems. As such, this study selected the Unity 3D engine after comparing and analyzing the engines suitable for 3D spatial information construction, and attempted to address the data service speed problem in constructing 3D spatial information using the Unity 3D engine. For the generated mesh in high-capacity DEM. the processing speed was increased by increasing/decreasing the number of mesh polygons according to the resolution through the application of the object creation variable algorithm according to the camera position. High-resolution satellite images were divided into segmented images using the division technique, and were mapped. As a result, when operating the system initially, the user standby time was improved by 80% compared to the existing time. When constructing 3D spatial information based on large-volume high-precision river space in the future, the Unity 3D engine is expected to be effectively utilized in resolving the data processing and system speed problems.
机译:随着使用河空间的越来越多的人延迟参与水友友好活动,河流信息的社会需求正在飙升。此外,随着信息和通信技术(ICT)发展的进步,对与现实世界相同的三维(3D)空间信息的需求正在增加,导致3D高精度空间信息的研究多样化。构建3D空间信息,应使用大容量高分辨率卫星图像和数字高度建模(DEM),从而创建数据处理和可视化延迟问题。因此,在比较和分析适用于3D空间信息构造的发动机之后,该研究选择了UNITY 3D发动机,并试图解决使用UNITY 3D引擎构建3D空间信息的数据服务速度问题。对于高容量DEM中生成的网格。通过根据相机位置的应用,通过应用物体创建可变算法根据分辨率增加/减小网格多边形的数量来增加处理速度。使用分割技术分割高分辨率卫星图像分段图像,并被映射到映射。结果,与现有时间相比,当最初操作系统时,用户待机时间提高了80%。在将来构建基于大容量高精度河空间的3D空间信息时,预计UNITY 3D引擎将有效地利用解决数据处理和系统速度问题。

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