首页> 外文会议>Asian conference on remote sensing;ACRS >Development of 3D Spatial Information Visualization Techniques Using Unity 3D
【24h】

Development of 3D Spatial Information Visualization Techniques Using Unity 3D

机译:使用Unity 3D开发3D空间信息可视化技术

获取原文

摘要

With the growing number of people of late engaging in water-friendly activities using river spaces, the social demand for river information is surging. In addition, with the advancement of information and communication technology (ICT) development, the demand for three-dimensional (3D) spatial information identical with the real world is increasing, leading to the diversification of 3D high-precision spatial-information-based studies. To construct 3D spatial information, large-volume high-resolution satellite images and digital elevation modeling (DEM) should be used, thus creating data processing and visualization delay problems. As such, this study selected the Unity 3D engine after comparing and analyzing the engines suitable for 3D spatial information construction, and attempted to address the data service speed problem in constructing 3D spatial information using the Unity 3D engine. For the generated mesh in high-capacity DEM. the processing speed was increased by increasing/decreasing the number of mesh polygons according to the resolution through the application of the object creation variable algorithm according to the camera position. High-resolution satellite images were divided into segmented images using the division technique, and were mapped. As a result, when operating the system initially, the user standby time was improved by 80% compared to the existing time. When constructing 3D spatial information based on large-volume high-precision river space in the future, the Unity 3D engine is expected to be effectively utilized in resolving the data processing and system speed problems.
机译:随着近来越来越多的人使用河流空间进行水友好活动,对河流信息的社会需求激增。此外,随着信息通信技术(ICT)的发展,对与真实世界相同的三维(3D)空间信息的需求也在增加,从而导致基于3D高精度空间信息的研究变得多样化。要构建3D空间信息,应使用大容量高分辨率卫星图像和数字高程建模(DEM),从而产生数据处理和可视化延迟问题。因此,本研究在对适用于3D空间信息构建的引擎进行比较和分析之后,选择了Unity 3D引擎,并尝试解决使用Unity 3D引擎构建3D空间信息时的数据服务速度问题。对于大容量DEM中生成的网格。通过根据摄像机位置应用对象创建变量算法,根据分辨率增加/减少网格多边形的数量,从而提高了处理速度。使用分割技术将高分辨率卫星图像分割为分段图像,然后进行映射。结果,在最初运行系统时,与当前时间相比,用户待机时间缩短了80%。将来在基于大量高精度河流空间构建3D空间信息时,有望有效地利用Unity 3D引擎解决数据处理和系统速度问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号