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Towards a Knowledge Based Environment for the Cognitive Understanding and Creation of Immersive Visualization of Expressive Human Movement Data

机译:迈向基于知识的环境的认知理解和创造表达人体运动数据的沉浸性可视化

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How the classification of expressive movement data and use of such classifications may be used to inform the development of a knowledge-based system of movement analysis. In this paper, we present an example that adopts a practice-led design approach to the creation of immersive animation environments that features a method of indexing dance movement used by artists and designers to characterize this movement using "narrative grammar" based on pathemic, kinesthetic, cinematographic and aesthetic criteria referred to as a "movement index". The utility of the system described in this experiment was tested principally in art and design but this use can be generalized, to inform the development of cognitive medical applications for analyzing irregular movement patterns or the unusual motion behavior often characteristic of the ill or the elderly.
机译:如何使用表达运动数据的分类和这些分类的使用,以便于开发基于知识的运动分析系统。在本文中,我们提出了一个采用练习 - LED的设计方法来创建沉浸式动画环境的示例,该环境具有艺术家和设计师使用的索引舞蹈运动的方法,以基于Pathism,Kinesthetic使用“叙事语法”来表征这种运动的方法,电影摄影和美学标准称为“运动指数”。本实验中描述的系统的效用主要在艺术和设计中进行测试,但这种使用可以广泛化,以便于开发认知医疗应用,以分析不规则的运动模式或不寻常的运动行为通常是生病或老年人的特征。

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