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Towards a Knowledge Based Environment for the Cognitive Understanding and Creation of Immersive Visualization of Expressive Human Movement Data

机译:面向知识环境,用于认知理解和创造表达力运动数据的沉浸式可视化

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How the classification of expressive movement data and use of such classifications may be used to inform the development of a knowledge-based system of movement analysis. In this paper, we present an example that adopts a practice-led design approach to the creation of immersive animation environments that features a method of indexing dance movement used by artists and designers to characterize this movement using "narrative grammar" based on pathemic, kinesthetic, cinematographic and aesthetic criteria referred to as a "movement index". The utility of the system described in this experiment was tested principally in art and design but this use can be generalized, to inform the development of cognitive medical applications for analyzing irregular movement patterns or the unusual motion behavior often characteristic of the ill or the elderly.
机译:表达性运动数据的分类以及如何使用此类分类可用于为基于知识的运动分析系统的开发提供信息。在本文中,我们将提供一个示例,该示例采用一种实践主导的设计方法来创建沉浸式动画环境,该方法的特点是对艺术家和设计师所使用的舞蹈动作进行索引,以基于病态,动觉的“叙事语法”来表征这种动作。 ,电影和美学标准(称为“运动指数”)。在本实验中描述的系统的实用性主要在技术和设计上进行了测试,但是可以推广这种用途,以指导认知医学应用程序的发展,以分析不规则运动模式或通常是患者或老年人特征的异常运动行为。

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