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Interactive Evolution of 3D Models based on Direct Manipulation for Video Games

机译:基于视频游戏直接操纵的3D模型的互动演变

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Interactive evolutionary computation (IEC) is an effective solution for problems of user subjectivity. However, a significant problem with IEC is user fatigue. IEC requires direct evaluation, and so increasing the number of generations results in increased fatigue. We previously reported a method for building a three-dimensional (3D) model using interactive evolution. Here, we propose a method of direct manipulation (DM) using IEC to reduce user fatigue, whereby direct encoding is applied to the final results during post-processing. This allowed instant changes to the shape of the final model, reducing user fatigue. This method can manipulate several parameters of 3D models in real-time. Test results show that IEC with DM is superior to IEC alone.
机译:交互式进化计算(IEC)是用户主体性问题的有效解决方案。但是,IEC的重大问题是用户疲劳。 IEC需要直接评估,因此增加几代人数导致疲劳增加。我们之前报道了一种使用交互式演进构建三维(3D)模型的方法。这里,我们提出了一种使用IEC直接操纵(DM)来减少用户疲劳,从而在后处理期间将直接编码应用于最终结果。这允许即时改变最终模型的形状,减少了用户疲劳。该方法可以实时操纵3D模型的几个参数。测试结果表明,IEC与DM优于IEC。

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