首页> 美国卫生研究院文献>Europes Journal of Psychology >The Role of Prevolitional Processes in Video Game Playing: A Test of the Model of Goal-Directed Behavior and the Extended Model of Goal-Directed Behavior
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The Role of Prevolitional Processes in Video Game Playing: A Test of the Model of Goal-Directed Behavior and the Extended Model of Goal-Directed Behavior

机译:进化过程在视频游戏中的作用:目标导向行为模型和目标导向行为扩展模型的测试

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摘要

The aim of the current study is to investigate the relationship between prevolitional processes and video game playing. Models of attitude, the model of goal-directed behavior (MGB) and the extended model of goal-directed behavior (EMGB) are tested with structural equation models to analyze the process that leads to video game playing. More specifically, the roles of affective, motivational, habitual processes in video game playing and the goal underlying video game playing are examined. The participants were 210 video game players who completed measures of Attitude, Subjective Norms, Perceived Behavioral Control, Behavioral Desire, Anticipated Emotions, Intention to Play, intensity of actual and past video game playing (Playing Behavior and Past Playing Behavior) and Goal Desire. The results showed that the initial MGB did not achieve a satisfactory fit and thus, a revised model with more acceptable fit was proposed. It was found that anticipated emotions and attitude are significant predictors of desire to play; desire to play, perceived behavioral control, subjective norms and attitude are significant predictors of intention to play and intention is a significant predictor of playing behavior (actual playing time). Moreover, past playing is a stronger significant predictor of behavior itself than of prevolitional processes in video game playing. Goal desire within the EMGB is a significant predictor of desire to play and the relationship of goal to playing behavior is indirect. Nevertheless, goal desire has an important role in the prevolitional processes of video game playing. In the discussion, potential explanations are further explored.
机译:本研究的目的是研究前进化过程与视频游戏玩法之间的关系。使用结构方程模型测试态度模型,目标行为(MGB)模型和目标行为的扩展模型(EMGB),以分析导致视频游戏进行的过程。更具体地说,研究了情感,动机,习惯过程在视频游戏中的作用以及视频游戏中的目标。参与者是210位视频游戏玩家,他们完成了态度,主观规范,感知的行为控制,行为欲望,预期的情绪,玩的意图,实际和过去的视频游戏(游戏行为和过去的游戏行为)的强度以及目标愿望的测量。结果表明,初始MGB不能达到令人满意的拟合度,因此,提出了一种具有更可接受的拟合度的修正模型。发现预期的情绪和态度是游戏欲望的重要预测因子。比赛欲望,感知的行为控制,主观规范和态度是比赛意图的重要预测因素,而意图是比赛行为(实际比赛时间)的重要预测因素。而且,与视频游戏玩前的进化过程相比,过去玩是行为本身更重要的重要预测因子。 EMGB中的目标欲望是游戏欲望的重要预测指标,而目标与游戏行为之间的关系是间接的。尽管如此,目标欲望在视频游戏的发展过程中仍具有重要作用。在讨论中,将进一步探讨潜在的解释。

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