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Science Education Enhancement within a Museum using Computer-human Interaction Technology

机译:科学教育在博物馆内使用计算机互动技术提升

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We are developing an immersive learning support system for paleontological environments in museums. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system. However, their system cannot learn about certain paleontological features such as the names of extinct animals and their characteristics. Therefore, we developed an improved version of this system that allows for an enriched knowledge of paleontological environments, focusing in particular on extinct animals and plants and the ecological environment. Here, we evaluate the system's learning assistant and immersive features insofar as they are directed toward children in primary school. This paper summarizes the current system and describes the evaluation results.
机译:我们正在开发博物馆古生物环境的沉浸式学习支持系统。系统使用Kinect传感器测量学习者的物理运动,通过根据这些运动来调整周围环境,提供古生物环境中的浸入感。作为实现博物馆的沉浸式学习支持系统的第一步,Yoshida等人。开发并评估了原型系统。然而,他们的系统无法了解某些古生物学特征,例如灭绝动物的名称及其特征。因此,我们开发了一种改进的本系统版本,允许丰富的古生物环境知识,特别关注灭绝的动物和植物和生态环境。在这里,我们评估系统的学习助理和沉浸式功能,因为它们是针对小学儿童的。本文总结了当前系统并描述了评估结果。

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