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Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students

机译:挖掘老年人的游戏设计 - 具有专业的学生的协作用户中心游戏设计

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A collaborative team of game design students, instructors, researchers, and older adults worked together to create educational digital games for older adults. A user-centered design approach was utilized in which the needs, desires, and limitations of the end users were taken into consideration at all stages. Collaboration occurred among researchers, instructors, student-designers, and older adults to create several enjoyable interactive learning games. The current paper examines one of the game development team's process through the nine-month course. The data included team observations, feedback from older adults, and a focus group with the team members at the end of the project. The results suggest that the process of requiring young students in their 20s to design for older adults challenged them to think creatively and expand their understandings.
机译:一个合作的游戏设计学生,教师,研究人员和老年人的合作团队共同努力为老年人创造教育数字游戏。利用了以用户为中心的设计方法,其中在所有阶段考虑了最终用户的需求,欲望和限制。在研究人员,教师,学生设计师和老年人之间发生合作,以创造几个令人愉快的互动学习游戏。目前的论文通过九个月课程检查了游戏开发团队的进程之一。数据包括团队观察,从事老年人的反馈,以及项目结束时与团队成员的焦点小组。结果表明,需要年轻学生20多岁时为老年人设计的过程挑战他们创造性地思考并扩大他们的理解。

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