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ARTIFICIAL LIFE CONTEST A Tool for Informal Teaching of Artificial Intelligence

机译:人工生活对人工智能非正式教学进行比赛

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This work reports an experience in using an Artificial Life competitive game that simulates an artificial life environment for unstructured and informal Artificial Intelligence (AI) teaching to students from computer science engineering careers. The game consists of a simulated Petri dish where two colonies of microorganisms-software agents-must struggle to survive. To achieve this goal, the participants must implement surviving strategies for their agents, which include fighting strategies and basic reproduction rules to prevail over all the artificial environment. The technical bases of the contest as well as a description of the artificial life model are explained in detail. The pedagogical experience acquired in the contest development is discussed, as well as the resulting learning experience, which generated students enthusiasm and has helped them to develop mental models of possible AI algorithms.
机译:这项工作报告了使用人工生活竞争游戏的经验,这些游戏模拟了对计算机科学工程职业的学生的非结构化和非正式人工智能(AI)教学的人工生命环境。游戏由一个模拟的培养皿组成,其中两个微生物 - 软件代理商 - 必须努力存活。为实现这一目标,参与者必须为其代理商实施幸存的战略,包括战略和基本的复制规则以占所有人工环境。详细解释了比赛的技术基础以及人工模型的描述。讨论了比赛开发中获得的教学经验,以及产生的学习经历,产生了学生的热情,并帮助他们开发了可能的AI算法的心理模型。

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