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SYSTEMS AND METHODS FOR TRAINING PLAYERS IN A SPORTS CONTEST USING ARTIFICIAL INTELLIGENCE

机译:使用人工智能培训体育比赛中培训玩家的系统和方法

摘要

Disclosed herein are systems and method for training a player in a sports contest. In an exemplary aspect, a method may comprise receiving a strategy to be implemented in a sports contest by at least one player. The method may comprise determining a success rate of the strategy based on historical data of the at least one player. In response to determining that the success rate is less than a threshold success rate, the method may comprise identifying game obstacles in instances where the strategy was implemented by the at least one player and did not achieve the goal. The method may comprise determining a modified strategy that minimizes encounters of the at least one player with the game obstacles and achieves the goal of the strategy. The method may comprise outputting a training procedure for implementing the modified strategy for presentation to the at least one player.
机译:本文公开了用于培训体育比赛中的玩家的系统和方法。在示例性方面,方法可以包括通过至少一个玩家接收要在体育比赛中实现的策略。该方法可以包括基于至少一个玩家的历史数据确定策略的成功率。响应于确定成功率小于阈值成功率,该方法可以包括在至少一个玩家实施策略的情况下识别游戏障碍,并且没有实现目标。该方法可以包括确定修改的策略,其最小化至少一个玩家的遇到与游戏障碍物的遇到并实现策略的目标。该方法可以包括输出用于实现用于呈现给至少一个玩家的修改的策略的训练过程。

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