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SYSTEMS AND METHODS FOR TRAINING PLAYERS IN A SPORTS CONTEST USING ARTIFICIAL INTELLIGENCE
SYSTEMS AND METHODS FOR TRAINING PLAYERS IN A SPORTS CONTEST USING ARTIFICIAL INTELLIGENCE
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机译:使用人工智能培训体育比赛中培训玩家的系统和方法
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摘要
Disclosed herein are systems and method for training a player in a sports contest. In an exemplary aspect, a method may comprise receiving a strategy to be implemented in a sports contest by at least one player. The method may comprise determining a success rate of the strategy based on historical data of the at least one player. In response to determining that the success rate is less than a threshold success rate, the method may comprise identifying game obstacles in instances where the strategy was implemented by the at least one player and did not achieve the goal. The method may comprise determining a modified strategy that minimizes encounters of the at least one player with the game obstacles and achieves the goal of the strategy. The method may comprise outputting a training procedure for implementing the modified strategy for presentation to the at least one player.
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