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Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials

机译:使用事件相关的脑势的预测误差消极检测虚拟现实中的Visuo-触觉不匹配

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Designing immersion is the key challenge in virtual reality; this challenge has driven advancements in displays, rendering and recently, haptics. To increase our sense of physical immersion, for instance, vibrotactile gloves render the sense of touching, while electrical muscle stimulation (EMS) renders forces. Unfortunately, the established metric to assess the effectiveness of haptic devices relies on the user's subjective interpretation of unspecific, yet standardized, questions. Here, we explore a new approach to detect a conflict in visuo-haptic integration (e.g., inadequate haptic feedback based on poorly configured collision detection) using electroencephalography (EEG). We propose analyzing event-related potentials (ERPs) during interaction with virtual objects. In our study, participants touched virtual objects in three conditions and received either no haptic feedback, vibration, or vibration and EMS feedback. To provoke a brain response in unrealistic VR interaction, we also presented the feedback prematurely in 25% of the trials. We found that the early negativity component of the ERP (so called prediction error) was more pronounced in the mismatch trials, indicating we successfully detected haptic conflicts using our technique. Our results are a first step towards using ERPs to automatically detect visuo-haptic mismatches in VR, such as those that can cause a loss of the user's immersion.
机译:设计沉浸是虚拟现实中的关键挑战;这一挑战在展望,渲染和最近,触觉中驱动了展望。例如,增加我们的物理浸入感,振动触觉手套具有触摸感,而电肌刺激(EMS)呈现力。遗憾的是,既定的指标评估触觉设备的有效性依赖于用户对非特异性但标准化的问题的主观解释。在这里,我们探讨了使用脑电图(EEG)的Visoo-触觉集成(例如,基于配置不良的碰撞检测不足的触觉反馈)的新方法。我们建议在与虚拟对象的交互期间分析与事件相关的电位(ERP)。在我们的研究中,参与者在三个条件下触摸了虚拟物体,并收到了无触觉反馈,振动或振动和EMS反馈。为了引发不现实的VR互动的脑响应,我们还在25%的试验中过早介绍了反馈。我们发现,在不匹配试验中,ERP的早期消极性分量(所谓的预测误差)更加明显,表明我们使用我们的技术成功地检测到触觉冲突。我们的结果是使用ERPS自动检测VR中的Visuo-Haptic失配的第一步,例如可能导致用户浸没的耐损失。

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