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Labeling Implicit Computational Thinking in Pizza Pass Gameplay

机译:在披萨通行证游戏中标记隐式计算思维

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Players can build implicit understanding of challenging scientific concepts when playing digital science learning games. In this study, we examine implicit computational thinking (CT) skills of 72 upper elementary and middle school students and 10 computer scientists playing a game called Pizza Pass. We report on the process of creating automated detectors to identify four CT skills from gameplay: problem decomposition, pattern recognition, algorithmic thinking, and abstraction. This paper reports on hand-labeled playback data obtaining acceptable inter-rater reliability and 100 gameplay features distilled from digital log data. In future work, we will mine these features to automatically identify the CT skills previously labeled by humans. These automated detectors of CT will be used to analyze gameplay data at scale and provide actionable feedback to teachers in real-time.
机译:玩家可以在玩数字科学学习游戏时构建对挑战科学概念的隐性理解。 在这项研究中,我们审查了72名上小学和中学生和10名叫披萨通行证的10所计算机科学家的隐性计算思维(CT)技能。 我们报告了创建自动探测器以识别来自游戏的四个CT技能的过程:问题分解,模式识别,算法思维和抽象。 本文报告了手工标记的播放数据,获取可接受的帧间间可靠性和100个游戏功能从数字日志数据蒸馏出来。 在未来的工作中,我们将挖掘这些功能,以自动识别以前由人类标记的CT技能。 这些CT的自动探测器将用于分析比例的游戏数据,并实时向教师提供可操作的反馈。

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