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Virtual Humans in Health-Related Interventions: A Meta-Analysis

机译:虚拟人在健康相关的干预措施:一个荟萃分析

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Virtual humans are computer-generated characters designed to simulate key properties of human face-to-face conversation - verbal and nonverbal. Their human-like physical appearance and nonverbal behavior set them apart from chatbot-type embodied conversational agents, and has recently received significant interest as a potential tool for health-related interventions. As healthcare providers deliberate whether to adopt this new technology, it is crucial to examine the empirical evidence about their effectiveness. We systematically evaluated evidence from controlled studies of interventions using virtual humans on their effectiveness in health-related outcomes. Nineteen studies were included from a total of 3354 unique records. Although study objectives varied greatly, most targeted psychological conditions, such as mood, anxiety, and autism spectrum disorders (ASD). Virtual humans demonstrated effectiveness in improving health-related outcomes, more strongly when targeting clinical conditions, such as ASD or pain management, than general wellness, such as weight loss. We discuss the emerging differences when designing for clinical interventions versus wellness.
机译:虚拟人是计算机生成的角色,旨在模拟人类面对面对话的关键属性 - 口头和非语言。他们的人类的外观和非语言行为使它们与聊天型体现的会话代理分开,并且最近接受了与健康相关干预措施的潜在工具的重大兴趣。随着医疗保健提供者刻意是否采用这项新技术,审查其有效性的经验证据至关重要。我们系统地评估了使用虚拟人对健康相关结果的有效性的对干预措施的对照研究的证据。从总共3354个独特的记录中包含19项研究。虽然学习目标变化了很大,最具针对性的心理条件,如情绪,焦虑和自闭症谱系统(ASD)。虚拟人类在改善与临床条件(例如减肥的临床条件)(如体重减轻)靶向临床条件时,更强烈地表现出有效性。我们在设计临床干预与健康时讨论新出现的差异。

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