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A Design Space for Gaze Interaction on Head-Mounted Displays

机译:用于头戴式显示器上的凝视相互作用的设计空间

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Augmented and virtual reality (AR/VR) has entered the mass market and, with it, will soon eye tracking as a core technology for next generation head-mounted displays (HMDs). In contrast to existing gaze interfaces, the 3D nature of AR and VR requires estimating a user's gaze in 3D. While first applications, such as foveated rendering, hint at the compelling potential of combining HMDs and gaze, a systematic analysis is missing. To fill this gap, we present the first design space for gaze interaction on HMDs. Our design space covers human depth perception and technical requirements in two dimensions aiming to identify challenges and opportunities for interaction design. As such, our design space provides a comprehensive overview and serves as an important guideline for researchers and practitioners working on gaze interaction on HMDs. We further demonstrate how our design space is used in practice by presenting two interactive applications: EyeHealth and XRay-Vision.
机译:增强和虚拟现实(AR / VR)已进入大众市场,并随之而来,将很快将目录跟踪作为下一代头戴式显示器(HMDS)的核心技术。 与现有的凝视接口相比,AR和VR的3D性质需要估计用户3D的凝视。 虽然第一个应用程序,例如Foveated渲染,但暗示在与HMDS和Gaze结合的令人信服的潜力,但缺少系统分析。 为了填补这一差距,我们展示了HMDS上的凝视互动的第一个设计空间。 我们的设计空间涵盖了旨在确定挑战和互动设计的挑战和机遇的两个维度的人类深度感知和技术要求。 因此,我们的设计空间提供了全面的概述,并作为研究人员和从业者在革命林德互动的研究人员和从业者的重要指导方针。 我们进一步展示了我们的设计空间如何通过呈现两个互动应用:眼睑和X射线愿景。

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