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首页> 外文期刊>International journal of human-computer studies >Comparing selection mechanisms for gaze input techniques in head-mounted displays
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Comparing selection mechanisms for gaze input techniques in head-mounted displays

机译:比较头戴式显示器凝视输入技术的选择机制

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摘要

Head movements are a common input modality on VR/AR headsets. However, although they enable users to control a cursor, they lack an integrated method to trigger actions. Many approaches exist to fill this gap: dedicated "clickers", on-device buttons, mid-air gestures, dwell, speech and new input techniques based on matching head motions to those of visually presented targets. These proposals are diverse and there is a current lack of empirical data on the performance of, experience of, and preference for these different techniques. This hampers the ability of designers to select appropriate input techniques to deploy. We conduct two studies that address this problem. A Fitts' Law study compares five traditional selection techniques and concludes that clicker (hands-on) and dwell (hands-free) provide optimal combinations of precision, speed and physical load. A follow-up study compares clicker and dwell to a motion matching implementation. While clicker remains fastest and dwell most accurate, motion matching may provide a valuable compromise between these two poles.
机译:头部运动是VR / AR耳机上的常见输入方式。但是,虽然它们使用户能够控制光标,但它们缺少触发动作的集成方法。存在许多方法来填补这个差距:基于与视觉上呈现的目标的匹配头动作,专用的“咔哒声”,设备上按钮,中空手势,停留,语音,语音和新输入技术。这些提案是多元化的,目前对这些不同技术的性能和偏好的性能缺乏经验数据。这妨碍了设计人员选择适当的输入技术要部署。我们进行两项解决这个问题的研究。 FITTS的法律研究比较了五种传统选择技术,并得出结论,即点击者(动手)和停留(免提)提供精度,速度和物理负荷的最佳组合。后续研究比较了咔哒声并停止了运动匹配实现。虽然咔哒声保持最快,但留置最准确,运动匹配可能在这两极之间提供有价值的折衷。

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