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Design Patterns for Exploring and Prototyping Human-Robot Interactions

机译:用于探索和原型设计人体机器人交互的设计模式

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Robotic products are envisioned to offer rich interactions in a range of environments. While their specific roles will vary across applications, these products will draw on fundamental building blocks of interaction, such as greeting people, narrating information, providing instructions, and asking and answering questions. In this paper, we explore how such building blocks might serve as interaction design patterns that enable design exploration and prototyping for human-robot interaction. To construct a pattern library, we observed human interactions across different scenarios and identified seven patterns, such as question-answer pairs. We then designed and implemented Interaction Blocks, a visual authoring environment that enabled prototyping of robot interactions using these patterns. Design sessions with designers and developers demonstrated the promise of using a pattern language for designing robot interactions, confirmed the usability of our authoring environment, and provided insights into future research on tools for human-robot interaction design.
机译:可以设想机器人产品,以提供一系列环境中丰富的交互。虽然他们的具体角色将各种各样的应用程序变化,但这些产品将借鉴互动的基本构建块,例如问候人,叙述信息,提供指示和提出问题。在本文中,我们探讨了这种构建块如何作为交互设计模式,以实现人体机器人交互的设计探索和原型设计。为了构建模式库,我们观察了不同场景的人类交互,并确定了七种模式,例如问题答案对。然后,我们设计和实现了交互块,是使用这些模式启用机器人交互的原型设计的可视创作环境。设计师和开发人员的设计会话证明了使用模式语言来设计机器人交互,确认了我们创作环境的可用性,并为未来的人机交互设计工具进行了见解。

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