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Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons

机译:了解,没有做到:魔兽世界的游戏专业知识的方式

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In this paper, we consider the impacts of game add-ons on conventional notions of game-based expertise in World of Warcraft, through the analysis of 37 travelogues - a data collection tool designed for use in MMOG research. We adopt a multi-faceted definition of gaming expertise as described by Taylor, Jenson, De Castell and Humphrey [33] and we apply their categorization of expertise modalities to the addons named by our study participants. We find that the most commonly understood expressions of expertise in games (time investment and skill) are less represented in the addons reported by our participants.
机译:在本文中,我们考虑了游戏附加组件对魔兽世界的基于比赛的传统概念的影响,通过分析了37个旅行者 - 一种用于MMOG Research的数据收集工具。我们采用多方面的游戏专业知识定义,如Taylor,Jenson,De Castell和Humphrey所描述的[33],我们将他们的专业知识方式分类给我们的学习参与者命名的附件。我们发现,在我们的参与者报告的Addons中,游戏中最常见的比赛专业知识表达(时间投资和技能)的表现较少。

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