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Visibility Induction for Discretized Pursuit-Evasion Games

机译:离散追求逃避游戏的可见性归纳

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We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within "sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer at any time instant. If that happens, we say that the evader wins the game. We analyze the algorithm, present several optimizations and show results for different environments. For situations where the evader cannot win, we compute, in addition, a pursuit strategy that keeps the evader within sight, for every strategy the evader can take. Finally, if it is determined that the evader wins, we compute its optimal escape trajectory and the corresponding optimal pursuit trajectory.
机译:我们研究了一个双人追求逃避游戏,其中在障碍物中迁移的代理人在追求机器人的“视线”中。使用环境的离散化,我们的主要贡献是设计一种有效的算法,如果逃避者可以采取任何移动策略在任何时候瞬间出现任何移动的策略,就可以追求追捕者和逃避者的初始职位。如果发生这种情况,我们说逃避者赢得了比赛。我们分析了算法,为不同环境提供了几种优化和显示结果。对于避难者无法获胜的情况,我们计算,此外,对于避难者可以采取的每种策略,追求逃避的追求策略。最后,如果确定避难者赢了,我们计算其最佳逃生轨迹和相应的最佳追踪轨迹。

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