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Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games

机译:在游戏中调整基于角色的AI的自下而上,紧急行为

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It is widely acknowledged that there is a demand for alternatives to handcrafted character behaviour in interactive entertainment/video games. This paper investigates a simple agent architecture inspired by the thought experiment "Vehicles: Experiments in Synthetic Psychology" by the cyberneticist and neuroscientist Valentino Braitenberg [1]. It also shows how architectures based on the core principles of bottom-up, sensory driven behaviour controllers can demonstrate emergent behaviour and increase the believability of virtual agents, in particular for application in games.
机译:众所周知,在交互式娱乐/视频游戏中需要替代手工业的性格行为。本文调查了由思想实验“车辆:综合心理学实验”的简单代理体系结构,网络学家和神经科学家Valentino Braitenberg [1]。它还显示了基于自下而上的核心原则的架构,感官驱动行为控制器可以展示紧急行为,并提高虚拟代理的可信性,特别是在游戏中的应用。

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