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Detecting Gaming the System in Constraint-Based Tutors

机译:在基于约束的导向器中检测游戏系统

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Recently, detectors of gaming the system have been developed for several intelligent tutoring systems where the problem-solving process is reified, and gaming consists of systematic guessing and help abuse. Constraint-based tutors differ from the tutors where gaming detectors have previously been developed on several dimensions: in particular, higher-level answers are assessed according to a larger number of finer-grained constraints, and feedback is split into levels rather than an entire help sequence being available at any time. Correspondingly, help abuse behaviors differ, including behaviors such as rapidly repeating the same answer or blank answers to elicit answers. We use text replay labeling in combination with educational data mining methods to create a gaming detector for SQL-Tutor, a popular constraint-based tutor. This detector assesses gaming at the level of multiple-submission sequences and is accurate both at identifying gaming within submission sequences and at identifying how much each student games the system. It achieves only limited success, however, at distinguishing different types of gaming behavior from each other.
机译:近日,游戏系统的探测器已经开发了在解决问题的过程中几个具体化智能教学系统,以及游戏系统的组成猜测和帮助虐待。基于约束的教师从那里游戏检测器先前已经在几个方面开发的导师不同:特别是,较高级别的答案被评估根据更细粒度约束的数量较多,而反馈是分割成水平而非整个帮助序列随时可用。相应地,帮助虐待行为有所不同,包括行为,如快速重复同样的答案或空白的答案引起的答案。我们用文字标注重播与教育数据挖掘方法相结合,以创建SQL导师,一个流行的基于约束的导师游戏探测器。这个探测器评估游戏在多个提交序列的水平,即无论是在识别提交序列中的游戏,并在识别每个学生多少游戏系统准确。它只能达到有限的成功,但是,在区分不同类型的相互游戏的行为。

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