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3D action reconstruction using virtual player to assist karate training

机译:3D操作虚拟播放器重建使用虚拟播放器辅助空手道培训

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It is well known that sport skill learning is facilitated by video observation of players' actions in the target sport. A viewpoint change function is desirable when a learner observes the actions using video images. However, in general, viewpoint changes for observation are not possible because most videos are filmed from a fixed point using a single video camera. The objective of this research is to develop a method that generates a 3D human model of a player (i.e., a virtual player) from a single image and enable observation of the virtual player's action from any point of view. As a first step, this study focused on karate training and developed a semiautomatic method for 3D reconstruction from video images of sparring in karate.
机译:众所周知,通过对目标运动中的球员行动的视频观察,体育技能学习是促进的。当学习者使用视频图像观察动作时,需要一个观点改变功能。但是,一般而言,观察的视点变化是不可能的,因为大多数视频都是使用单个摄像机的传动点拍摄的。该研究的目的是开发一种方法,该方法从单个图像中生成玩家(即虚拟播放器)的3D人体模型,并能够从任何角度观察虚拟播放器的动作。作为第一步,这项研究专注于空手道训练,并为空手道跳道的视频图像开发了一种半自动方法。

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