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3D action reconstruction using virtual player to assist karate training

机译:使用虚拟玩家协助空手道训练的3D动作重建

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It is well known that sport skill learning is facilitated by video observation of players' actions in the target sport. A viewpoint change function is desirable when a learner observes the actions using video images. However, in general, viewpoint changes for observation are not possible because most videos are filmed from a fixed point using a single video camera. The objective of this research is to develop a method that generates a 3D human model of a player (i.e., a virtual player) from a single image and enable observation of the virtual player's action from any point of view. As a first step, this study focused on karate training and developed a semiautomatic method for 3D reconstruction from video images of sparring in karate.
机译:众所周知,通过视频观察目标运动中运动员的动作可以促进运动技能的学习。当学习者使用视频图像观察动作时,视点改变功能是理想的。但是,一般而言,由于大多数视频是使用单个摄像机从固定点拍摄的,因此无法进行观察点改变。这项研究的目的是开发一种方法,该方法可以从单个图像生成玩家(即虚拟玩家)的3D人体模型,并可以从任何角度观察虚拟玩家的行为。第一步,这项研究的重点是空手道训练,并开发了一种从空手道陪练视频图像进行3D重建的半自动方法。

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