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A comparative study of user performance in a map-based virtual environment

机译:基于地图虚拟环境中的用户性能的比较研究

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We present a comparative study of user performance with tasks involving navigation, visual search, and geometric manipulation, in a map-based battlefield visualization virtual environment (VE). Specifically, our experiment compared user performance of the same task across four different VE platforms: desktop, cave, workbench, and wall Independent variables were platform type, stereopsis (stereo, mono), movement control mode (rate, position), and frame of reference (egocentric, exocentric). Overall results showed that users performed tasks fastest using the desktop and slowest using the workbench. Other results are detailed below. Notable is that we designed our task in an application context, with tasking much closer to how users would actually use a real-world battlefield visualization system. This is very uncommon for comparative studies, which are usually designed with abstract tasks to minimize variance. This is, we believe, one of the first and most complex studies to comparatively examine, in an application context, this many key variables affecting VE user interface design.
机译:我们在基于地图的战场可视化虚拟环境(VE)中,我们对涉及导航,视觉搜索和几何操作的任务的用户性能进行了比较研究。具体而言,我们的实验比较了用户性能,跨四个不同的平台的相同任务:桌面,洞穴,工作台和墙壁独立变量是平台类型,立体声(立体声,单声道),移动控制模式(速率,位置)和帧参考(Enocentric,Exocentric)。总体结果表明,用户使用桌面执行最快的任务,并使用工作台最慢。其他结果如下所述。值得注意的是,我们在应用程序上下设计中设计了我们的任务,任务更接近用户如何实际使用真实世界的战场可视化系统。对于比较研究,这非常罕见,这通常是用抽象任务设计的,以尽量减少方差。这是,我们认为,在应用上下文中,在应用程序上下文中,这是一个影响VE用户界面设计的许多关键变量的第一和最复杂的研究之一。

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