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A comparative study of user performance in a map-based virtual environment

机译:基于地图的虚拟环境中用户性能的比较研究

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We present a comparative study of user performance with tasks involving navigation, visual search, and geometric manipulation, in a map-based battlefield visualization virtual environment (VE). Specifically, our experiment compared user performance of the same task across four different VE platforms: desktop, cave, workbench, and wall. Independent variables were platform type, stereopsis (stereo, mono), movement control mode (rate, position), and frame of reference (egocentric, exocentric). Overall results showed that users performed tasks fastest using the desktop and slowest using the workbench. Other results are detailed in the article. Notable is that we designed our task in an application context, with tasking much closer to how users would actually use a real-world battlefield visualization system. This is very uncommon for comparative studies, which are usually designed with abstract tasks to minimize variance. This is, we believe, one of the first and most complex studies to comparatively examine, in an application context, this many key variables affecting VE user interface design.
机译:我们在基于地图的战场可视化虚拟环境(VE)中,对用户性能进行了一项比较研究,研究涉及导航,视觉搜索和几何操作的任务。具体来说,我们的实验比较了四种不同的VE平台(桌面,洞穴,工作台和墙)上同一任务的用户性能。自变量是平台类型,立体视(立体,单声道),运动控制模式(速率,位置)和参考系(以自我为中心,以外为中心)。总体结果表明,用户使用桌面执行任务的速度最快,而使用工作台执行速度最慢。本文中还详细介绍了其他结果。值得注意的是,我们在应用程序上下文中设计了任务,其任务与用户实际使用现实世界的战场可视化系统的方式更加接近。对于比较研究来说,这是非常罕见的,因为比较研究通常是设计抽象任务来最大程度地减少方差。我们认为,这是在应用程序上下文中比较研究影响VE用户界面设计的许多关键变量的最早也是最复杂的研究之一。

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