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Ontology-based Intelligent Agent for Game of Go

机译:用于游戏的本体智能代理

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摘要

This paper presents a developed ontology-based intelligent agent in Monte-Carlo Tree Search (MCTS) for the computer Go application. Unlike previous research, this paper employs features derived from professional Go players’ domain knowledge to transform them into the opening-book sequence and represent them by a computer Go ontology. Afterward, the domain experts validate the built ontology. The developed computer Go ontology has been verified through the invited games for computer Go programs playing against human Go players. The results show that the ontology can work effectively for the intelligent agent and computer Go application.
机译:本文在Monte-Carlo树搜索(MCT)中介绍了一个已发达的本体智能代理,用于计算机GO应用程序。与以前的研究不同,本文采用源自专业Go Pressers的域知识的功能,将它们转换为开放书序列,并通过计算机代表它们的本体。之后,域专家验证内在的本体。通过邀请的电脑GO计划验证了发达的计算机Go本体,用于对抗人类去参与者的邀请游戏。结果表明,本体可以有效地工作智能代理和计算机GO应用。

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