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Molecular Rendering with Medieval and Renaissance Color Theory

机译:与中世纪和文艺复兴的颜色理论的分子渲染

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This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti's and Cennini's color theories were employed to render shaded geometric primitives such as cylinders and spheres that are the components of traditional ball-and-stick and space filling molecular models. These results were compared with standard rendering based on the OpenGL API or through'ray tracing. It is found that by implementing Alberti's and Cennini's color theories as color maps within a simple chemical illustration program it is possible to create molecular imagery comparable to contemporary computer graphics schemes.
机译:本文介绍了中世纪和文艺复兴色彩理论在分子模型计算机图形渲染中的应用。特别是,阿尔伯提尼和Cennini的颜色理论被用来渲染阴影的几何基元,例如圆柱体和球体,这些原色是传统球 - 棒和空间填充分子模型的组件。将这些结果与基于OpenGL API或通过的标准渲染进行比较。发现,通过在简单的化学插图计划中实施Alberti和Cennini的颜色理论,可以在简单的化学插图程序中创建与当代计算机图形方案相当的分子图像。

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