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Stress resilience in virtual environments: training combat relevant emotional coping skills using virtual reality

机译:虚拟环境中的应力弹性:使用虚拟现实培训对抗相关的情感应对技巧

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The incidence of posttraumatic stress disorder (PTSD) in returning OEF/OIF military personnel has created a significant behavioral healthcare challenge. This has served to motivate research on how to better develop and disseminate evidence-based treatments for PTSD. One emerging form of treatment for combat-related PTSD that has shown promise involves the delivery of exposure therapy using immersive Virtual Reality (VR). Initial outcomes from open clinical trials have been positive and fully randomized controlled trials are currently in progress to further investigate the efficacy of this approach. Inspired by the initial success of this research using VR to emotionally engage and successfully treat persons undergoing exposure therapy for PTSD, our group has begun developing a similar VR-based approach to deliver stress resilience training with military service members prior to their initial deployment. The STress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (derived from our existing Virtual Iraq/Afghanistan PTSD exposure therapy system) that are part of a multi-episode interactive narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach for delivering psychoeducational material, stress management techniques and cognitive-behavioral emotional coping strategies believed to enhance stress resilience. The STRIVE project aims to present this approach to service members prior to deployment as part of a program designed to better prepare military personnel for the types of emotional challenges that are inherent in the combat environment. During these virtual training experiences users are monitored physiologically as part of a larger investigation into the biomarkers of the stress response. One such construct, Allostatic Load, is being directly investigated via physiological and neuro-hormonal analysis from specimen collections taken immediately before and after engagement in the STRIVE virtual experience. This paper describes the development and evaluation of the Virtual Iraq/Afghanistan Exposure Therapy system and then details its current transition into the STRIVE tool for pre-deployment stress resilience training. We hypothesize that VR stress resilience training with service members in this format will better prepare them for the emotional stress of a combat deployment and could subsequently reduce the later incidence of PTSD and other psychosocial health conditions.
机译:返回OEF / OIF军事人员的暴风肠后应激障碍(PTSD)的发病率创造了重大的行为医疗保健挑战。这有助于激发有关如何更好地发展和传播基于证据的应激障碍治疗的研究。对抗相关的PTSD的一种新兴的治疗形式,其具有所示的承诺涉及使用沉浸式虚拟现实(VR)来提供暴露治疗。开放临床试验的初始结果已经积极,目前正在进行完全随机对照试验,以进一步调查这种方法的功效。灵感灵感来自本研究的初步成功,使用VR使用VR在情感上聘用,成功地治疗接受前期接触者的人,我们的集团已开始开发类似的VR的方法,以便在初步部署之前通过军事服务成员提供压力恢复培训。虚拟环境中的压力恢复力(努力)项目旨在创建一组战斗模拟(来自我们现有的虚拟伊拉克/阿富汗PTSD曝光治疗系统,这些方法是多集交互式叙事体验的一部分。用户可以沉浸在挑战性战斗背景中,并与这些剧集中的虚拟人物交互,作为提供心理教育材料,压力管理技术和认知行为情绪应对策略的经验学习方法的一部分,相信增强压力恢复力。努力项目旨在在部署之前向服务成员提供这种方法,作为计划的一部分,旨在更好地准备军事人员的战斗环境中固有的情感挑战类型。在这些虚拟培训期间,体验用户在生理学上被监测,作为对压力反应的生物标志物的更大调查的一部分。一种这样的构建体,征管载荷,通过从立即在努力虚拟体验之前和之后的标本收集中通过生理和神经激素分析直接研究。本文介绍了虚拟伊拉克/阿富汗暴露治疗系统的开发和评估,然后将其当前转换到努力工具进行预防压力恢复训练。我们假设以这种格式与服务成员的VR压力恢复训练将更好地为其进行战斗部署的情感压力,并随后降低应激障碍和其他心理社会健康状况的发病率。

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