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Virtual reality and brain-computer interface for joint-attention training in autism

机译:虚拟现实和脑电脑界面,用于闭合培训

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Autism Spectrum Disorders (ASD) are characterized by three core behaviours: deficits in social interactions, in communication and repetitive and restricted behaviours. One of the pivotal skills we acquire for social interaction is joint attention, which has been also related to communication skills. The systemizing theory of Autism suggests that these individuals have a preference for computerized systems because of its structure and deterministic functioning. It is hypothesized that Virtual Reality may play an important role for teaching social skills in these individuals, since it can mimic the real world in a more controlled way. In this paper, we propose the use of VR for the training of joint-attention skills in Autism using a Brain-Computer Interface. We developed environments where a virtual human character directs attention to a virtual object in the environment, which the user is supposed to identify by paying attention to it. The subject's brain activity is monitored in real time by electroencephalogram (EEG) and a classifier tries to identify the target object detecting the P300 wave in the EEG. Preliminary results show a classification accuracy of 90% encouraging the approach.
机译:自闭症谱系障碍(ASD)的特点是三个核心行为:社会互动的赤字,通信和重复和受限制的行为。我们获得社交互动的关键技能之一是关注,这也与沟通技巧有关。自闭症的系统化理论表明,由于其结构和确定性的功能,这些个人对计算机化系统偏好。假设虚拟现实可能在这些人中教授社交技能的重要作用,因为它可以以更受控的方式模仿现实世界。在本文中,我们建议使用VR来使用脑电电脑界面使用脑电站的关注技能。我们开发了虚拟人类角色将注意力引起环境中的虚拟对象的环境,用户应该通过关注它来识别。通过脑电图(EEG)实时监测受试者的大脑活动,并且分类器试图识别检测EEG中的P300波的目标对象。初步结果显示了90%的分类准确性,鼓励这种方法。

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