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Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

机译:使用游戏化和虚拟现实技术对运动图像脑机接口进行渐进式训练

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摘要

This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in immersive virtual reality. The aim of the proposed training method is to increase engagement, attention, and motivation in co-adaptive event-driven MI-BCI training. This was achieved using gamification, progressive increase of the training pace, and virtual reality design reinforcing body ownership transfer (embodiment) into the avatar. From the 20 healthy participants performing 6 runs of 2-class MI-BCI training (left/right hand), 19 were trained for a basic level of MI-BCI operation, with average peak accuracy in the session = 75.84%. This confirms the proposed training method succeeded in improvement of the MI-BCI skills; moreover, participants were leaving the session in high positive affect. Although the performance was not directly correlated to the degree of embodiment, subjective magnitude of the body ownership transfer illusion correlated with the ability to modulate the sensorimotor rhythm.
机译:本文提出了沉浸式虚拟现实中的游戏化运动图像脑机接口(MI-BCI)训练。拟议的培训方法的目的是增加参与性,事件驱动的MI-BCI培训的参与度,注意力和动力。这是通过游戏化,逐步提高训练速度和增强实体所有权(体现)到化身的虚拟现实设计来实现的。在进行6次2级MI-BCI训练(左/右手)的20名健康参与者中,有19名接受了MI-BCI操作基本水平的训练,平均平均准确率= 75.84%。这证实了所提出的训练方法成功提高了MI-BCI技能;此外,参加者离开会议的积极影响很大。尽管性能与实施程度不直接相关,但是身体所有权转移错觉的主观大小与调节感觉运动节律的能力相关。

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