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Decoy Allocation Games on Graphs with Temporal Logic Objectives

机译:具有时间逻辑目标的图表上的诱饵分配游戏

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We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys, in addition to defense actions, to create disinformation for the attacker. Thus, we focus on the problem of jointly synthesizing a decoy placement strategy and a deceptive defense strategy that maximally exploits the incomplete information the attacker about the decoy locations. We introduce a model of hypergames on graphs with temporal logic objectives to capture such adversarial interactions with asymmetric information. Using the hypergame model, we analyze the effectiveness of a given decoy placement, quantified by the set of deceptive winning states where the defender can prevent the attacker from satisfying the attack objective given its incomplete information about decoy locations. Then, we investigate how to place decoys to maximize the defender's deceptive winning region. Considering the large search space for all possible decoy allocation strategies, we incorporate the idea of compositional synthesis from formal methods and show that the objective function in the class of decoy allocation problem is monotone and non-decreasing. We derive the sufficient conditions under which the objective function for the decoy allocation problem is submodular, or supermodular, respectively. We show a sub-optimal allocation can be efficiently computed by iteratively composing the solutions of hypergames with a subset of decoys and the solution of a hypergame given a single decoy. We use a running example to illustrate the proposed method.
机译:我们研究一类比赛,其中对手(攻击者)是满足线性时间逻辑中规定的复杂任务,后卫是防止对手实现其目标。除了防御行动之外,欺骗性后卫还可以分配诱饵,为攻击者创造虚假信息。因此,我们专注于共同合成诱饵放置策略的问题和一种最大限度地利用攻击者对诱饵地点的不完整信息的欺骗性的防御策略。我们在具有时间逻辑目标上介绍了一个高凝游帧的模型,以捕获与非对称信息的这种对抗的交互。使用超级赌博模型,我们分析了给定诱饵放置的有效性,通过该组欺骗性的获奖状态量化,后卫在诱导票据鉴定其不完整有关诱饵位置的攻击目标来达到攻击者。然后,我们调查如何放置诱饵以最大化后卫的欺骗性获胜区域。考虑到所有可能的诱饵分配策略的大型搜索空间,我们从形式方法中纳入了组合物合成的思想,并表明诱饵分配问题类中的目标函数是单调和非降低的。我们得出了足够的条件,其中诱饵分配问题的客观函数分别是子模岩或超模的。我们展示了通过迭代地构成具有诱饵子集的超级赌灯的解决方案和给定单个诱饵的超级赌场的解决方案来有效地计算次优次分配。我们使用运行示例来说明所提出的方法。

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