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N-dimension geometry used in the design of aDynamic neural-network pattern-recognition system

机译:Adynamic Neural网络模式识别系统设计中使用的n尺寸几何

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If the main features, or the skeleton (e.g., the corner points and the boundary lines,) of a 3D moving object can be represented by an ND analog vector, then the whole history of movement (rotation, translation, deformation, etc.) of this object can be described by an ND curve in the ND state space. Each point on the curve corresponds to a snap-shot of the 3D object at a certain time during the course of movement. We can approximate this ND curve by an ND broken line just like the linearization of a 2D curve by a 2D broken line. But the linearization of a branch of an ND curve is just to apply the ND convex operation to the two end points of this branch. Therefore remembering all the end points (or all the extreme points) in the ND curve will allow us to approximately reconstruct the ND curve, or the whole 3D object's moving history, by means of the simple mathematical operation, the ND convex operation. Based on this ND geometry principle, a very simple, yet very robust, and very accurate dynamic neural network system (a computer graphic program) is proposed for recognizing any moving object not only by its static images, but also by the special way this object moves.
机译:如果3D移动物体的主要特征,或骨架(例如,角点和边界线)可以通过一个模拟ND矢量,则运动(旋转,平移,变形等)的全部历史来表示该目的可以通过在ND状态空间中的ND曲线进行说明。运动的过程中,在曲线对应于3D对象的在某一时刻一个快照的每个点。我们可以通过一个ND虚线就像一个二维曲线的由2D折线线性近似这一ND曲线。但是,一个ND曲线的一个分支的线性化仅仅是对ND凸操作适用于该分支的两个端点。因此记住所有的ND曲线的端点(或所有极值点)将允许我们大约重建ND曲线,或整个3D对象的移动历史,通过简单的数学运算,将ND凸操作的手段。提出了一种基于识别不仅通过它的静态图像,而且此对象的特殊方式的任何移动物体这个ND几何原理,很简单,但非常稳健,而且非常精确的动态神经网络系统(计算机图形程序)移动。

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