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3D FPGA Resource Management and Fragmentation Metric for Hardware Multitasking

机译:3D FPGA资源管理和硬件多任务处理的碎片度量

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This research work presents a novel proposal to get hardware multitasking in 3D FPGAs. Such architectures are still academic, but recent advances in 3D IC technologies allow foreseeing true 3D FPGAs in the near future. Starting from models for the 3D FPGA and for the tasks, an efficient technique for managing the 3D reconfigurable resources is proposed. This technique is based on a vertex-list structure in order to maintain information about the free space available on the FPGA at a given time moment. Moreover, a novel 3D fragmentation metric, based on cubeness of the free FPGA volume, is explained. And finally, several vertex-selection heuristics, a simpler one based on space adjacency and a more complex one based on space and time adjacency, are explained and their performance compared by some experiments.
机译:本研究工作提出了一种新颖的建议,以在3D FPGA中获取硬件多任务处理。此类架构仍然是学术,但3D IC技术的最新进步允许在不久的将来预见真正的3D FPGA。从3D FPGA的模型和任务开始,提出了一种用于管理3D可重构资源的有效技术。该技术基于顶点列表结构,以便在给定的时间刻上维护有关FPGA上可用的可用空间的信息。此外,解释了基于自由FPGA体积的立方度的新型3D碎片度量。最后,几个基于空间邻接和基于空间和时间邻接的空间邻接的更简单的顶点选择启发式,并且通过一些实验比较了它们的性能。

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