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A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques

机译:具有帧跳跃和多精灵技术的快速高主观精灵生成算法

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Sprite coding, which is a new coding tool in MPEG-4, can achieve high coding efficiency with high subjective quality at low bit rate. Many sprite generation algorithms have been proposed; however, the computational intensity is very high and the quality is not good enough because of the limitation of simple motion models. In this paper, a novel sprite generation algorithm is proposed with several new techniques. A frame skipping technique can generate the sprite with only several important frames to accelerate the process with similar subjective quality. In addition, a boundary matching and multiple sprites techniques can overcome the limitation of simple motion models to achieve high subjective quality with little computation overhead. Experiments show the proposed algorithm is 46 times faster than the algorithms in MPEG-4 VM and have high subjective quality. These techniques can be also applied with other sprite generation algorithms.
机译:Sprite编码,即MPEG-4中的新编码工具,可以以低比特率以高主观质量实现高编码效率。已经提出了许多精灵生成算法;然而,计算强度非常高,并且由于简单运动模型的限制,质量不够好。本文采用了几种新技术提出了一种新颖的精灵生成算法。帧跳过技术可以产生秀精灵,只有几个重要的帧,以加速具有相似主观质量的过程。此外,边界匹配和多精灵技术可以克服简单运动模型的限制,以实现具有很少计算开销的高主观质量。实验表明,所提出的算法比MPEG-4 VM中的算法快46倍,具有高主观质量。这些技术也可以应用于其他精灵生成算法。

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