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A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques

机译:具有跳帧和多子画面技术的快速,高主观质量的子画面生成算法

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Sprite coding, which is a new coding tool in MPEG-4, can achieve high coding efficiency with high subjective quality at low bit rate. Many sprite generation algorithms have been proposed; however, the computational intensity is very high and the quality is not good enough because of the limitation of simple motion models. A novel sprite generation algorithm is proposed with several new techniques. A frame skipping technique can generate the sprite using only several important frames to accelerate the process and achieve similar subjective quality. In addition, boundary matching and multiple sprites techniques can overcome the limitation of simple motion models to achieve high subjective quality with little computation overhead. Experiments show the proposed algorithm is 46 times faster than the algorithms in MPEG-4 VM and have high subjective quality. These techniques can be also applied with other sprite generation algorithms.
机译:Sprite编码是MPEG-4中的一种新型编码工具,可以在低比特率下以高主观质量实现高编码效率。已经提出了许多子画面生成算法。但是,由于简单运动模型的局限性,计算强度很高,质量不够好。提出了一种具有多种新技术的新颖的精灵生成算法。跳帧技术可以仅使用几个重要的帧来生成子画面,以加快处理过程并达到类似的主观质量。另外,边界匹配和多子画面技术可以克服简单运动模型的局限性,从而以很少的计算开销实现较高的主观质量。实验表明,该算法比MPEG-4 VM的算法快46倍,并且具有较高的主观质量。这些技术也可以与其他子画面生成算法一起应用。

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