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COMPARISON OF RAPID PROTOTYPING TECHNIQUES FOR DESIGNING EDUCATIONAL SOFTWARE

机译:用于设计教育软件的快速原型技术的比较

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Educational software should be developed adequately within a limited amount of time so that it can fit to the requirements of the instructional situation and the characteristics of students. Rapid prototyping technique is suitable for such a situation. There are many variations of rapid prototyping techniques and the developer should choose the most adequate one. By comparing three rapid prototyping techniques in a real-like situation, we made a comparison from the usability view point, i.e. the effectiveness and the efficiency. The result showed that each of these three techniques have their own adequate phase of software developing. Hence the developer should choose the adequate technique accordingly to the stage of development of the educational software.
机译:应在有限的时间内充分开发教育软件,以便它可以适应教学情况和学生的特征。快速的原型技术适用于这种情况。快速原型技术有许多变化,开发人员应该选择最适合的技术。通过在实际情况下比较三种快速原型设计技术,我们与可用性观点进行了比较,即效率和效率。结果表明,这三种技术中的每一种都有自己的适当阶段的软件发展。因此,开发人员应根据教育软件的发展阶段选择足够的技术。

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