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Authoring Issues beyond Tools

机译:超越工具的创作问题

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摘要

Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storytellers and artists to define dynamic content that can be run with an Al-based story engine. We explored two concrete authoring processes in depth, using various Interactive Storytelling prototypes, and have provided feedback from the practical steps. The result is a presentation of general issues in authoring Interactive Storytelling, rather than of particular problems with a specific system that could be overcome by 'simply' designing the right interface. Priorities for future developments are also outlined.
机译:创作仍然被认为是成功的互动讲故事和戏剧的瓶颈。直观创作工具的索赔很高,尤其适用于允许讲故事者和艺术家定义可以使用基于AL的故事引擎运行的动态内容的工具。我们深入探讨了两个混凝土创作过程,使用各种互动讲故事原型,并从实际步骤提供了反馈。结果是在创作讲述讲故事中的一般问题的演示,而不是通过“简单地”设计正确的接口来克服特定系统的特定问题。还概述了未来发展的优先事项。

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