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The World Is My Oyster - Mobility as a Challenge for Interactive Storytelling

机译:世界是我的牡蛎 - 流动性作为互动讲故事的挑战

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A place is a shrine of stories and with every visit we try to understand it better. Not every visit has the same reason though. Visiting a place might mean that we wish to perform a journey into our own past by walking through those then well-known locations or landscapes from which we hope that they still provide enough triggers to stimulate the stories that bring us back in time. Visiting a place might mean to explore unknown territory either through a comparison between what we perceive with what we know or through the encounter of stories that tell us about the experiences other people had at this location some time in the past. Visiting a place might mean to re-create it through the interaction with people who populate it at the same time. In all cases the exploration is based on experiences that are infinitely personal, and shaped and filtered by emotional and cultural memories, which constantly change as we experience them over and over again.
机译:一个地方是一个故事的神社,每次访问都会更好地理解它。并非每次访问都有相同的原因。参观一个地方可能意味着我们希望通过走过那些知名的地点或景观来表现到我们自己的过去的旅程,我们希望他们仍然能够提供足够的触发器来刺激让我们及时带来的故事。参观一个地方可能意味着通过比较我们认为我们所知道或通过遭遇的故事来探讨未知的领土,告诉我们其他人在过去的某些时间在这个位置的经历。访问一个地方可能意味着通过与同时填充它的人的互动来重新创造它。在所有情况下,探索都是基于无限个人的经验,并通过情感和文化记忆来塑造和过滤,这不断变化,因为我们经历了一遍又一遍地。

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