首页> 外文会议>World Summit on the Knowledge Society >Educational Games Design Issues: Motivation and Multimodal Interaction
【24h】

Educational Games Design Issues: Motivation and Multimodal Interaction

机译:教育游戏设计问题:动机和多式联合互动

获取原文

摘要

In this paper we present an approach to identifying and constructing profiles of user interfaces for educational games. Our approach is based on framing games as educational tools that incorporate fun and learning through motivation as the key ingredient in the learning process, and multimodal interaction as the medium for conveying educational material. To date, there is no common standard to design this kind of games and individual solutions are usually carried out by an ad hoc process. Proposed solution formalizes design process describing educational games in terms of estimated effects they produce on players. Building upon research on learning and motivation theory, we are connecting these effects with player learning preferences and motivation states. Our main contribution is to suggest design issues that should be taken into account when designing educational games. We exemplify the approach through our ongoing VStrat project, framework for designing educational games.
机译:在本文中,我们提出了一种方法来识别和构建教育游戏的用户界面的简档。我们的方法是基于框架游戏作为教育工具,通过动机作为学习过程中的关键成分,以及作为传送教育材料的媒体的多模式相互作用。迄今为止,没有共同的标准来设计这种游戏,各个解决方案通常由AD HoC过程进行。提出的解决方案正式地描述了在玩家生产的估计效果方面描述教育游戏的设计过程。在学习和动机理论研究时,我们将这些效果与玩家学习偏好和动机状态连接。我们的主要贡献是建议在设计教育游戏时应考虑的设计问题。我们通过我们正在进行的vstrat项目,设计教育游戏的框架来举例说明这种方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号