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Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution

机译:通过举例引导的神经发展获取明显的智能行为

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Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating autonomous agents to operate in the rich environments of modern videogames and computer simulations, it becomes important to devise agent behaviors that display the visible attributes of intelligence, rather than simply performing optimally. Such visibly intelligent behavior is difficult to specify with rules or characterize in terms of quantifiable objective functions, but it is possible to utilize human intuitions to directly guide a learning system toward the desired sorts of behavior. Policy induction from human-generated examples is a promising approach to training such agents. In this paper, such a method is developed and tested using Lamarckian neuroevolution. Artificial neural networks are evolved to control autonomous agents in a strategy game. The evolution is guided by human-generated examples of play, and the system effectively learns the policies that were used by the player to generate the examples. I.e., the agents learn visibly intelligent behavior. In the future, such methods are likely to play a central role in creating autonomous agents for complex environments, making it possible to generate rich behaviors derived from nothing more formal than the intuitively generated examples of designers, players, or subject-matter experts.
机译:大部分人工智能研究专注于设计具有挑战性和明确的最佳解决方案,而是高度约束的问题。然而,正如我们开始创建自主代理在现代视频游戏和计算机模拟的丰富环境中运行,因此对显示智能的可见属性的代理行为变得重要,而不是简单地进行最佳地执行。这种可见的智能行为难以通过规则指定规则或表征可量化的客观函数,但是可以利用人类的直觉来直接指导学习系统朝向所需的行为。人生成的实例的政策诱导是培训此类药剂的有希望的方法。在本文中,使用Lamarckian Neuroevolulate开发和测试这种方法。人工神经网络正在演变为控制战略游戏中的自主代理。进化是由人类生成的播放示例引导的,系统有效地了解玩家使用的策略来生成这些示例。即,代理商学习明显智能的行为。在未来,此类方法可能在为复杂环境创建自主代理方面发挥着核心作用,使得可以产生富裕的行为,而不是直观地生成的设计师,玩家或主题专家的例子更正式。

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