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Cueing Retrospective Verbal Reports in Usability Testing Through Eye-Movement Replay

机译:通过眼睛运动重放的可用性测试中提示回顾性言语报告

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An experimental validation is presented of a novel method for usability testing that entails the playback of dynamic eyetracking data to cue the elicitation of retrospective verbal reports. Participants in our study produced: (1) think-aloud reports during an online search task, and (2) retrospective reports during another online search task, with reports being cued by the playback of either the screen capture of events or the participant's own eye-movements. Task-completion times and response rates were recorded for all reporting methods. Fewer participants completed the search task whilst thinking aloud, indicating the reactivity of this technique. Verbal transcripts were coded for instances of usability problems. The eye-cued method identified more usability problems than the think-aloud or screen-cued methods. A significant interaction between search engine type and retrospective cue type suggests that the value of the eye-cue method for eliciting usability problems may be greatest with more complex search environments. Our results demonstrate that when cued appropriately, retrospective reports may be less reactive and more informative than other verbalisation techniques.
机译:提出了一种用于可用性测试的新方法,其需要进行动态eyetrack数据的播放来提示回顾性的口头报告的诱因。我们的研究中的参与者产生了:(1)在在线搜索任务期间想到 - 在在线搜索任务期间报告(2)在另一个在线搜索任务中的回顾性报告,报告由屏幕捕获的事件或参与者自己的眼睛播放 - 移动。为所有报告方法记录任务完成时间和响应速率。较少的参与者在大声思考时完成了搜索任务,表明了这种技术的反应性。针对可用性问题的情况进行了编码的口头转录物。令人眼花缭乱的方法确定了比思想或屏幕释放的方法更多的可用性问题。搜索引擎类型和回顾性CUE类型之间的显着交互表明,用于引出可用性问题的眼睛提示方法的值可能是最伟大的,并且可以使用更复杂的搜索环境来实现。我们的结果表明,当适当地提出时,回顾性报告可能比其他言语技术更低,更具反应性和更丰富的信息。

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