首页> 外文会议>Asia Pacific Automotive Engineering Conference >Computation of Driving Pleasure based on Driver's Learning Process Simulation by Reinforcement Learning
【24h】

Computation of Driving Pleasure based on Driver's Learning Process Simulation by Reinforcement Learning

机译:基于驾驶员学习过程仿真的驾驶乐趣计算

获取原文

摘要

In order to improve the driver's experiences such as driving pleasure, it is important to evaluate the relationship between various vehicle characteristics and the driver's feeling. Although methods such as sensory subjective evaluation are commonly used, the mechanism behind them is not yet fully understood. In this paper we introduce a novel method for evaluating driving pleasure based on the numerical simulation of the driver's learning process. As an example of this method we evaluate the relationship between mechanical property of steering system and pleasure felt during the driver's learning process. One possible method to simulate the driver's learning process is machine learning. Reinforcement learning has been studied for simulating the human's brain function to learn. We use machine learning to create the reinforcement learning driver model, and a simple vehicle simulation model which are combined as a human-vehicle model. Then the model, with four different settings of steering stiffness, is simulated to learn to drive on a winding road constructed with two curves. The result shows that the characteristics of driver's learning process depend on the steering stiffness. We also find that there is a trade-off between the learning speed at the beginning and the learned level at the end of the learning process. So we estimate there is an optimal steering stiffness for continuous progress while learning how to drive, with which the driver can feel a high sense of accomplishment. The aim of this research is to investigate whether the driver's progress process can be simulated or not. So in this study, we used the simple vehicle and driver model. We will continue to develop more precise models of both vehicle and driver to unearth the mechanisms of driving pleasure.
机译:为了提高驾驶员的经验,例如驾驶乐趣,重要的是评估各种车辆特征与驾驶员的感觉之间的关系。虽然常用的方法如感官主观评估,但它们背后的机制尚未完全理解。本文介绍了一种基于驾驶员学习过程的数值模拟来评估驾驶乐趣的新方法。作为这种方法的一个例子,我们评估了驾驶员学习过程中的转向系统和乐趣的力学性质之间的关系。模拟驾驶员的学习过程的一种可能方法是机器学习。研究了钢筋学习,用于模拟人类的大脑功能来学习。我们使用机器学习创建加强学习驱动模型,以及作为人车模型组合的简单车辆仿真模型。然后模拟模型,具有四种不同的转向刚度设置,以便学习在用两条曲线构造的绕线道上驾驶。结果表明,驾驶员的学习过程的特征取决于转向刚度。我们还发现,在学习过程结束时开始的学习速度与学习级别之间存在权衡。因此,我们估计在学习如何驾驶时持续进步存在最佳的转向刚度,驾驶员可以感受到高度成就感。本研究的目的是调查驾驶员的进展过程是否可以模拟。所以在这项研究中,我们使用简单的车辆和驱动程序模型。我们将继续开发更精确的车辆和司机模型,以消除驾驶乐趣的机制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号