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Implicit Boundary Control of Vector Field Based Shape Deformations

机译:基于矢量场形状变形的隐含边界控制

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We present a shape deformation approach which preserves volume, prevents self-intersections and allows for exact control of the deformation impact. The volume preservation and prevention of self-intersections are achieved by utilizing the method of Vector Field Based Shape Deformations. This method produces physically plausible deformations efficiently by integrating formally constructed divergence-free vector fields, where the region of influence is described by implicitly defined shapes. We introduce an implicit representation of deformation boundaries, which allows for an exact control of the deformation: By placing the boundaries directly on the shape surface, the user can specify precisely where the shape should be deformed and where not. The simple polygonal representation of the boundaries allows for a GPU implementation, which is able to deform high-resolution meshes in real-time.
机译:我们提出了一种形状变形方法,其保留体积,防止自交叉点,并允许确切地控制变形撞击。通过利用矢量场的形状变形的方法实现自交叉的体积保存和预防。该方法通过整合正式构造的无分离载体场,有效地产生物理合理的变形,其中通过隐式定义的形状描述了影响区域。我们介绍了变形边界的隐式表示,其允许精确控制变形:通过将边界直接放在形状表面上,用户可以精确地指定形状应该变形,而不是。边界的简单多边形表示允许GPU实现,其能够实时地变形高分辨率网格。

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