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首页> 外文期刊>ACM Transactions on Graphics >Vector field based shape deformations
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Vector field based shape deformations

机译:基于矢量场的形状变形

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摘要

We present an approach to define shape deformations by constructing and interactively modifying C-1 continuous time-dependent divergence-free vector fields. The deformation is obtained by a path line integration of the mesh vertices. This way, the deformation is volume-preserving, free of ( local and global) self-intersections, feature preserving, smoothness preserving, and local. Different modeling metaphors support the approach which is able to modify the vector field on-the-fly according to the user input. The approach works at interactive frame rates for moderate mesh sizes, and the numerical integration preserves the volume with a high accuracy.
机译:我们提出了一种通过构造和交互式修改C-1连续时间相关的无散度矢量场来定义形状变形的方法。通过网格顶点的路径线积分获得变形。这样,变形是保留体积的,没有(局部和全局)自相交,保留特征,保留光滑度和局部变形。不同的建模隐喻支持能够根据用户输入即时修改矢量场的方法。该方法适用于中等大小的网格的交互式帧频,并且数值积分可以高精度地保留体积。

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