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UI Prototyping for Multiple Devices Through Specifying Interaction Design

机译:通过指定交互设计,多设备的UI原型设计

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While user interface (UI) prototyping is generally considered useful, it may often be too expensive and time-consuming. This problem becomes even more severe through the ubiquitous use of a variety of devices such as PCs, mobile phones and PDAs, since each of these devices has its own specifics that require a special user interface. Instead of developing UI prototypes directly, we propose specifying one interaction design from which Uis can be automatically generated for multiple devices. Our implemented approach uses communicative acts, which derive from speech act theory and carry desired intentions in interactions. Models of communicative acts, UI domain objects and interaction sequences comprise interaction design specifications in our approach and are based on a metamodel that we have denned. We support the development of such models through an IDE, which is coupled with the UI generator. This allows a new form of UI prototyping, where the effects of each model change can be seen immediately in the automatically generated Uis for every device at once.
机译:虽然通常被认为是有用的用户界面(UI)原型设计,但它通常可能太昂贵且耗时。由于诸如PC,移动电话和PDA的各种设备(例如,这些设备中的每一个都具有需要特殊用户界面的细节,因此该问题变得更加严重。我们提出指定一个交互设计,而不是直接开发UI原型,而不是为多个设备自动生成UIS的一个交互设计。我们所实施的方法使用来自言语法理论的交际行为,并携带所需的互动意图。交流行为的模型,UI域对象和交互序列包括我们的方法中的交互设计规范,并基于我们谴责的元模型。我们通过IDE支持这些模型的开发,该模型与UI发生器耦合。这允许新形式的UI原型设计,其中可以立即在每台设备的自动生成的UI中立即看到每个模型变化的效果。

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