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A Novel Pre-process Method of Raw Point Data for Real-Time Complex Scenes Rendering

机译:实时复杂场景呈现的原始点数据的新型预处理方法

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In order to real-time rendering complex scenes, many algorithms need a multi-resolution representation data structure which can support good rendering performance. In this paper we introduce a novel stream-based (and out-of-core) point preprocessing algorithm which generating multi-resolution hierarchy based on bounding spheres by processing points in an orderly sequential way and sweeping double-plane along a spatial dimension. The major advantages of this novel concept are: (1) our algorithm can be used to in support of other stream operators, (2) generating a multi-resolution model representation, (3) low main-memory usage. This work is supported by the National Grand Fundamental Research 973 Program of China (2002CB312106).
机译:为了实时渲染复杂的场景,许多算法需要多分辨率表示数据结构,其可以支持良好的渲染性能。在本文中,我们介绍了一种基于流的基于流(和外核)点预处理算法,其通过以有序顺序的方式处理点和沿空间尺寸扫描双层的点来产生多分辨率层次。这部小说概念的主要优点是:(1)我们的算法可用于支持其他流运营商,(2)生成多分辨率模型表示,(3)低主内存使用情况。这项工作得到了国家宏技基本研究973课程(2002CB312106)的支持。

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